Original character design. I drew the concept in Procreate. Made the highpoly in Zbrush. Retopology and UVs in Maya. Textured using Substance Painter. Finally, I rigged and animated him in Maya. The renders are made with Marmoset toolbag 3.
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I had been admiring cute leopard geckos on Pinterest for a while, so I knew I wanted to make a gecko character. When I asked some people in school what job a gecko would have, two of them said 'window cleaner', so that's how Gino ended up being a window cleaner gecko!
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I got many fun ideas, and helpful feedback from my classmates, boyfriend, friends and teachers, which helped me a lot during the creation of this little creature.